![]() Our data indicates that removing Oko alone would still leave Urza decks in a dominant position in the metagame. In addition to being an important part of blue-green Urza decks, Oko was also used by a number of other top Modern decks. In order to improve the health of game play and to weaken Urza decks and other top decks, Oko, Thief of Crowns is banned in Modern. In additional to having a high overall power level, Oko has proven to reduce metagame diversity and diversity of game play patterns in Modern. Oko, Thief of Crowns has become the most played card in competitive Modern, with an inclusion rate approaching 40% of decks in recent league play and tabletop tournaments. The cards most strongly contributing to the high win rate of these decks are Oko, Thief of Crowns and Mox Opal. These decks also have a winning matchup against nine of the other ten most popular competitive decks, indicating an inability of the metagame to adjust on its own. Over the last several weeks, base blue-green decks using Urza, Lord High Artificer have risen to the top of competitive Modern, earning the most 5-0 trophies in Magic Online league play and maintaining a non-mirror match win percentage of more than 55%. The list of all banned and restricted cards, by format, is here. Whatever you do, don't eat the delicious cards.Effective Date ( Magic Online and tabletop): January 14, 2020 For example, you can't sacrifice a Food token to activate its own ability and also to activate the ability of Tempting Witch. You can't sacrifice a Food token to pay multiple costs. Even though it appears on some creatures (such as Gingerbrute), it's never a creature type. Gaining control of an Equipment doesn't cause it to become unattached, although its new controller may activate its equip abilities during their main phase.įood is an artifact type. Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it. If either of the target permanents is an illegal target when Oko's last ability resolves, the exchange won't happen. If this happens, the effect causes that permanent to remain a green Elk creature even after the temporary effect expires.īecause damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Oko's second ability changes its toughness during that turn. Oko's second ability may target a permanent that is only temporarily an artifact or a creature, such as Oko, the Trickster. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact). ![]() Oko's second ability overwrites all colors and creature types the affected creature has. The same is true for any counters that change its power and/or toughness. Any power- or toughness-setting effects that start to apply after Oko's second ability resolves will overwrite this effect.Įffects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. ![]() Oko's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. If the affected creature gains an ability after Oko's second ability resolves, it will keep that ability. It doesn't expire during the cleanup step or if the creature you take has its power raised above 3 later. The effects of Oko's third ability lasts indefinitely. It doesn't expire during the cleanup step or if you or Oko leave the game. The effects of Oko's second ability lasts indefinitely. ![]()
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